//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import Atlantis_Sword_anim.txt
import Atlantis_Large_Shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual infantry G hypaspist Head standard
         }
      }
      set hotspot
      {
         version
         {
				Visual cavalry x cuirassier head
ReplaceTexture cavalry x cuirassier head iron/cavalry x cuirassier head copper
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x cuirassier head
         }
      }
      set hotspot
      {
         version
         {
            Visual cavalry x cuirassier head
ReplaceTexture cavalry x cuirassier head iron/cavalry x cuirassier head bronze
         }
      }
   }
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture cavalry g hippikon horse standard/cavalry x equite horse
				ReplaceTexture cavalry g hippikon standard/cavalry x equite standard
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture cavalry g hippikon horse standard/cavalry x equite horse
				ReplaceTexture cavalry g hippikon standard/cavalry x equite standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_BoredB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.40 true HorseBored checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

/*
//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
			ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true    
			tag FootstepRight 0.55 true    
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true    
			tag FootstepRight 0.55 true      
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true    
			tag FootstepRight 0.55 true      
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
            		tag SpecificSoundSet 0.00 false horsegallop checkVisible 
			tag FootstepLeft 0.60 true   
			tag FootstepRight 0.00 true   
			tag FootstepLeft 0.95 true    
			tag FootstepRight 0.55 true    
         }
      }
   }
}
*/

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry G Hippikon_WalkA
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
			ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
			tag FootstepLeft 0.00 true 
                        tag Attack 0.00 true
                        tag SpecificSoundSet 0.00 false HorseHoof1 checkVisible
			tag FootstepRight 0.55 true 
                        tag Attack 0.55 true  
                        tag SpecificSoundSet 0.55 false HorseHoof2 checkVisible  
			tag FootstepRight 0.60 true
                        tag Attack 0.60 true 
                        tag SpecificSoundSet 0.60 false HorseHoof3 checkVisible         
			tag FootstepLeft 0.95 true  
                        tag Attack 0.95 true 
                        tag SpecificSoundSet 0.95 false HorseHoof4 checkVisible    
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.00 true 
                        tag Attack 0.00 true
                        tag SpecificSoundSet 0.00 false HorseHoof1 checkVisible
			tag FootstepRight 0.55 true 
                        tag Attack 0.55 true  
                        tag SpecificSoundSet 0.55 false HorseHoof2 checkVisible  
			tag FootstepRight 0.60 true
                        tag Attack 0.60 true 
                        tag SpecificSoundSet 0.60 false HorseHoof3 checkVisible         
			tag FootstepLeft 0.95 true  
                        tag Attack 0.95 true 
                        tag SpecificSoundSet 0.95 false HorseHoof4 checkVisible      
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
			ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
			ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot 
			tag FootstepLeft 0.00 true 
                        tag Attack 0.00 true
                        tag SpecificSoundSet 0.00 false HorseHoof1 checkVisible
			tag FootstepRight 0.55 true 
                        tag Attack 0.55 true  
                        tag SpecificSoundSet 0.55 false HorseHoof2 checkVisible  
			tag FootstepRight 0.60 true
                        tag Attack 0.60 true 
                        tag SpecificSoundSet 0.60 false HorseHoof3 checkVisible         
			tag FootstepLeft 0.95 true  
                        tag Attack 0.95 true 
                        tag SpecificSoundSet 0.95 false HorseHoof4 checkVisible   
         }
      }
      set hotspot
      {
         version
         {
			Visual Cavalry G Hippikon_WalkA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
			connect RightHand AtlantisSword hotspot
			connect LeftForearm LargeAtlantisShield hotspot
			Connect TopOfHead Head hotspot
			tag FootstepLeft 0.00 true 
                        tag Attack 0.00 true
                        tag SpecificSoundSet 0.00 false HorseHoof2 checkVisible
			tag FootstepRight 0.55 true 
                        tag Attack 0.55 true  
                        tag SpecificSoundSet 0.55 false HorseHoof1 checkVisible  
			tag FootstepRight 0.60 true
                        tag Attack 0.60 true 
                        tag SpecificSoundSet 0.60 false HorseHoof3 checkVisible         
			tag FootstepLeft 0.95 true  
                        tag Attack 0.95 true 
                        tag SpecificSoundSet 0.95 false HorseHoof4 checkVisible        
         }
      }
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry G Hippikon_IdleA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.53 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.70 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
         version
         {
				Visual Cavalry G Hippikon_AttackC
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.61 true   
                     tag GenericSound 0.40 true   
//-- end auto generated section
                                Length 1.0
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite Copper
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse copper
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
		        Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite iron
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse iron
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry G Hippikon_FlailA
				ReplaceTexture Cavalry G Hippikon Standard/cavalry x equite bronze
				ReplaceTexture Cavalry G Hippikon Horse Standard/cavalry x equite horse bronze
				connect RightHand AtlantisSword hotspot
				connect LeftForearm LargeAtlantisShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}